At Christ Church, Computing is taught discretely in weekly lessons but is also used throughout the primary curriculum to enable children to explore, observe and make exciting discoveries in our ever-changing digital world. Our children are encouraged to use their imagination and skills to create sequences, images, videos, and presentations. Our aim is to provide them with the skills to not only confidently use the technology that exists today but also the life-long skills and passion to continue to develop their love for computing in the future. Our children have access to laptops, iPads and other software which helps to promote an engaging and enticing curriculum.

 

Computing Key Documents 2025-26

Two year cycle

Autumn 1 Learning: 

EYFS- Barefoot, Minimash 
KS1- Information Technology around us  
LKS2- The Internet 
Yr 5 and 4/5-  Coding Robots  
Yr 6– The Internet 

 

 

Autumn 2 Learning:

EYFS- Keyboard skills and Painting 
KS1- Digital Photography 
LKS2- Audio Production
Yr 5 and 4/5- Audio Production
Yr 6– Webpage Creation 

     

 

Digital Leaders

At Christ Church, we have a team of Digital Leaders who support their teachers and peers in Computing lessons in class and across school.

Digital Leaders are pupils chosen to represent and promote the subject of computing across the school. They will set a positive example to others, showing how to use technology safely, responsibly, and creatively.

As part of their role, Digital Leaders will support with special events such as E-Safety Days, helping to lead activities that encourage children to stay safe online. They will also attend pupil voice meetings, where they will share ideas respectfully and listen to others.

Leaders are expected to model good online behaviour, encourage others to use technology kindly and respectfully, and act as a source of help for classmates when using computing equipment. They may also help welcome visitors during computing events and explain how the school promotes online safety.

E-Safety

 E-Safety is taught explicitly within our Computing curriculum and is also embedded throughout the use of technology across school as at Christ Church, we understand how important it is to promote staying safe online. We follow the Projcet Evolve resources which are based on the UKCIS framework "Education for a Connected World." The framework covers knowledge, skills, behaviours and attitudes across eight strands of online lives.  Our children are taught the SMART rules for online safety which are applicable both at home and in school and we regularly revisit these in our lessons.

Parents guide to discord 

Parents guide to whats app

parents guide to you tube

parents guide to tik tok

 

 

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E-Safety Useful Links for Children

UK Safer Internet Centre (KS1 and KS2)https://www.saferinternet.org.uk/advice-centre/young-people/resources-3-11s 

ThinkUKnowhttps://www.thinkuknow.co.uk/8_10/watch/ - useful videos to help you stay safe online

The Smart Crewhttps://www.childnet.com/resources/the-adventures-of-kara-winston-and-the-smart-crew - these cartoons will explain the 5 e-safety SMART rules and include a real life SMART Crew of young people like you, who guide the characters in their quest and help them make safe online decisions. 

Hector, Lee and Kim - https://www.thinkuknow.co.uk/4_7/child/ - help for children aged 4-7 to use the internet safely.

Band Runnerhttps://www.thinkuknow.co.uk/8_10/ - help for children aged 8-11 to use the internet safely.

Click here to visit our E Safety page with information for parents and carers on how to help your child stay safe online. 

 

 

 

Purple Mash and Seesaw

We use two different online learning platforms called Purple Mash and Seesaw.

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To log in to Purple Mash, click here

To log in to Seesaw, click here 

Useful Websites and Resources

BBC Bitesize Computing KS1 - https://www.bbc.co.uk/bitesize/subjects/zyhbwmn

BBC Bitesize Computing KS2 - https://www.bbc.co.uk/bitesize/subjects/zvnrq6f

ICT games - www.ictgames.com - a range of ICT games for Maths and English

Hour of Code - https://code.org/learn - a way to learn about algorithms through simple, step by step activities.